Click to expand. And dating sim dialogue you toss epigenetics in the pit and have people fight about methylation of the dna. Just consider dialogue systems from a purely ludic perspective, stripping out all dating sim dialogue the metaphor of human conversation. IMHO, dialog or communication to be precise, ie non verbal cues are also important, often forgotten in dialog except phoenix wright. Phoenix wright did do interesting dating places in manhattan with the whole format, we have "push" to get more information and eventually trigger new information, it's basically navigation but in the discourse space instead of dating sim dialogue, and "objection" which is the main goal and progression, it's a puzzle, you consider the hint and find the solution. A gamer can choose, or is given, an avatar with which to pursue a romantic relationship. The dialogue options can anger her or make her happy, so it requires some thought. You can buy her presents until her affection towards you increases to maximum capacity. Save So, first things first. How do you break the ice?
Dating sims put you in a place of power, skillfully negotiating social situations to get what you want. They play like a visual novel, essentially, only the goal is to romance a diverse cast of characters.